There are several Disasters with more planned. Taking on Disaster challenges earns players Golden Keys that they can use to Specialize their cities. It’s a feature that gets unlocked once the player hits a certain Population threshold. JW: Oh yeah, there are Disasters in SimCity BuildIt. The biggest challenge overall was preserving the authenticity and integrity of SimCity while making it more approachable and immediate for both a new audience, and longstanding fans of the franchise.ġ48Apps: I can still trigger all sorts of disasters to trash my city, right? Maybe not alien invasions like in SimCity 2000, but perhaps a big fire or something?
![optimal layout for sim city on android optimal layout for sim city on android](https://i.ytimg.com/vi/nwPy89KecsI/maxresdefault.jpg)
Next was to “open up” the magic of SimCity to a mobile audience who want and expect different things out of their gaming experience, but who also love what SimCity represents: strategy, challenge, meaningful choices, open-ended–ness, and a healthy dose of control and chaos.
#Optimal layout for sim city on android Pc
First and foremost was the challenge of bringing this amazing but relatively complex PC experience to a small touch screen, and to a massive new group of gamers who play very differently than their PC counterparts. JW: Not at the moment, the game is nearly complete, so we didn’t have time to go too deep with the new hardware, but we think players will be surprised to see how far we pushed the hardware.ġ48Apps: Were there any unexpected challenges in designing an all new SimCity for mobile devices?
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We think it’s an awesome addition that will really resonate with mobile gamers.ġ48Apps: Does SimCity BuildIt do anything to take advantage of iOS 8's Metal, or the new iPhone 6 and 6 Plus hardware? If not, is anything planned? And while BuildIt is designed to be played while connected to the internet – just like most mobile games like it – players can continue in off-line mode if their connection is interrupted, though some features will obviously be disabled (like trading goods on the global market, visiting other player’s towns, and making IAP’s).Īnd finally, we’ve added an all new crafting mechanic that will let players create goods to fuel their progression and even trade with friends. The game map is quite large, with plenty of room to expand. We also simplified Zoning and Services to make them more approachable. We introduced crafting into SimCity BuildIt, as well as the buying and selling of those crafted goods it’s super fun and intuitive for a mobile city builder. This is not “SimCity Lite for Mobile.” It’s a ground-up design for a new generation of mobile gamers that we hope will also appeal to our most die-hard/loyal fans - not replacing what they love about the PC games, rather putting a different spin on a SimCity experience while retaining its essence and magic. We changed the name to help players understand that this is an all-new way to experience SimCity. There’s a rich simulation under the hood and we’ve retained iconic elements like Zones, Services, Traffic, Data Layers, Disasters, and Specializations, but the whole experience has been reimagined to make SimCity more approachable for mobile players.
![optimal layout for sim city on android optimal layout for sim city on android](https://i.ytimg.com/vi/-a3ILav2TvA/maxresdefault.jpg)
Jason Willig (JW): There are similarities with the PC game, but SimCity BuildIt is, by design, very different. After the questions, of course.ġ48Apps: Aside from the platform (obviously), what would you say are some of the biggest differences between SimCity BuildIt and SimCity? I was also able to get a live demo at EA’s recent Naughty & Nice event in New York, so I’ve got some serious impressions to share. We recently had the chance to ask EA Mobile’s Vice President and General Manager, Jason Willig, some questions about the series’ new mobile outing. SimCity BuildIt has been teased here and there, but specific details have been a bit sparse.